Should I Look for a Reflection or a Mirror Tool?

At first you may think that the Reflection is the same thing as the Mirror tool, but a little exploration will set you straight - they're two completely separate tools.

The Reflection tool is useful when you want to flop (or flip, or flip-flop) FreeHand objects. Select an object, a group of objects, or even a text block, and choose the Reflection tool from the Toolbar. The cursor changes to a vertical line with two tiny triangles on either side. Unrestricted (that is, without the Shift key held down) you will make your selection into a mirror image of itself somewhere else on the page. Wherever you click the mouse will be the mid-way point between the original object and its new, flipped location. It can get pretty hairy without the Shift key held down, because as you click and hold (or drag), the flipped object will continually move as you move the mouse. Therefore, it's a good idea to press the Shift key prior to clicking the Reflection tool on the page. That restricts the rotation to 45-degree increments. Drag the cursor as close to horizontal or vertical as you can to get a horizontal or vertical reflection. The closer you get to dragging on a 45-degree angle, the more likely you'll get a 45-degree reflection.


The Reflection tool. and the Mirror Xtra

Keep in mind that with the Reflection tool, the object you select will be moved - nothing will remain behind. So if you're drawing something that's symmetrical, be sure to clone the original path or object before using the Reflection tool.

The Mirror Xtra tool works slightly differently. To use it you must double-click it's icon if you've put it in your Main Menubar, or bring the Xtras Toolbar into view by choosing Windows>Toolbars>Xtra Tools. Clicking the tool's icon brings up the Mirror dialog box shown below.

The Mirror dialog box.

Thankfully, you have a thumbnail view of the mirroring effect you're creating. The choices in the top menu are Vertical, Horizontal, Horizontal & Vertical, and Multiple. The first two choices act no differently the Reflection tool. Horizontal & Vertical first flops the object horizontally, then clones that pair and flops them vertically. You end up with four identical - but mirrored - objects. The distance between the four objects depends entirely on where you click the mouse.

We separate the wheels from the road when we use the Multiple option, however. You have your choice of entering a number in the text field, or you can use the slider to determine the final number of objects. Beneath the slider the Rotate or Reflect menu will appear. Rotate will clone your original object and place copies of it in a circle centering on the point at which you click the mouse. Reflect makes a clone and flops it horizontally, then rotates the pair of objects around the mouse click. Beneath the Rotate/Reflect menu you'll see the Close Paths option. If points in your mirroring end up close to (read that on top of) cloned points, the paths will join. I wouldn't want to stake my job on the reproducibility of connecting those points, though. It's best to do some things manually.

One last note about mirrors and reflections: If you have gradient fills on the objects, those gradients are mirrored or reflected as well. This will result in some pretty bizarre lighting effects if you're not paying attention. In order to overcome the problem, create a style from the original object. Then when you're through with the Mirror Xtra or Reflection tool select all of the objects and apply the newly-created style to them. Look at the figure below. A single sphere was created and manipulated with the Mirror Xtra set to 4 copies and Rotate. Each sphere was given a different color and then made into a style. The group of four spheres was mirrored with a setting of 8 copies and Rotate. Finally all the spheres of one color were selected and the appropriate style applied.


Every issue, we try to bring you some news about the new features, bugs, workarounds, and other information that can make your FreeHand life more comfortable.


Calligraphic Stroke. You might think this should be something in the Pencil tool's bag of tricks, but it's actually an addition to the Stroke family (Basic, Brush, Custom, PostScript, Pattern). The basic calligraphic stroke is an angled ellipse, similar to what you would find in an old Speedball Pen set (D tip). The beauty of the new tool is that you can create a shape that you can use as the stroke. Look at this tool as a variation on Brushes.

Snap-To Object. With Snap-to Object selected (it's at the bottom of the default Toolbar), you can snuggle one object exactly up to another object. This used to be a real chore, but now it's a piece of cake. As you drag an object over another object's path, a red dot signifies that the cursor is directly on the second object's path. The snap distance is defaulted at 8 pixels, but you can change it in the Preferences panel. If you select the path of an object and drag the path over another object, the same set of icons will show you where the two paths will intersect.. It remains sort of “sticky,“ so the object will snap-to when you release the cursor.

Eraser Tool. I never thought I'd use such a tool in FreeHand, but the implementation is different than I expected. The size of the circular-tipped eraser can be changed by clicking the left or right bracket keys ([ - ]) to make it smaller or larger, respectively. The tool also works with pressure sensitive tablets for the utmost in flexibility. It works by removing fills and leaving closed, filled paths in its wake. Holding the Option/Alt key down while dragging constrains the erasure to straight lines, and Shift + Option/Alt holds the erased path to a straight line according to the Constrain angle. By the way, the Constrain menu item is now found under File>Document Settings>Constrain. Same feature, new address. The eraser tool also cuts through multiple selected objects. You can cut holes in closed shapes, too. The result is a compound path.