A key to working efficiently in FreeHand is grouping objects so you
can either move them, hide them, transform them, or just keep them together
so they can be locked as a convenient unit. These objects will have
been created or placed on various layers - again, for efficient workflow.
Naturally, the group will only occupy one layer. Depending on your working
style, or the needs of a particular job, you have two further ways to
proceed. Go to the Preferences panel, choose General, and half-way down
the right side of the window you'll see Remember Layer Info. If this
is checked, the contents of a group will return to the layers they were
on when the group was applied. Many times that's just what you have
in mind. But what if you want all the objects to go to one layer?
It's not hard to simply do the Ungroup command, and then click on the
layer you want all the objects to be placed on. But if you work on projects
where you always want the grouped objects to go to a single layer, then
unchecking the Remember Layer Info box will cause all the objects to
move to the layer that the group had occupied as soon as you do the
Ungroup command.
For the ultimate in obsessive-compulsive orderliness, you can keep
things on the up and up by going back to the Preferences panel and choosing
the Panels item. At the top of that window you have the option of choosing
Clicking On Layer Name Moves Selected Objects. It's turned on by default.
If you have an object or group of objects selected and click on a layer's
name in the Layers panel, the entire selection will move to that layer.
That's pretty convenient. But when you want to prevent elements from
moving from one layer to another, uncheck this option. Now, you must
select the layer you wish an object to reside on before you create the
object. Later, you will not be able to move the object to another layer
- unless you change the preferences again. I can see if you have a repetitive
workflow, such as a label designer, where there's a place for everything
and everything in its place, that this would be a good option to use.
If you set up a co-worker's computer this way, it could also drive them
nuts on April Fool's day! Tell 'em Ron told you to do it...

Every issue, we try to bring you some news about the new features, bugs,
workarounds, and other information that can make your FreeHand life
more comfortable.
Studio
MX Interface.
FreeHand looks and acts a bit more like Flash, Dreamweaver, and Fireworks
now. Personally, I find that odd since FreeHand has been around longer,
but people coming from Flash and Fireworks won't be as disoriented as
they were in previous versions. The panels have a new method of locking
and it's very easy to remove a panel to float by itself or group it
with other panels.
Properties
Panel.
This panel really shows the difference between FreeHand 10
(and previous versions) and FreeHand MX. It contains the Object and
Document panels. Document is the same as in previous versions, but the
Object panel has been completely redesigned for MX. In a nutshell, you
can add a stroke, fill, or effect to an object all from the same window.
The attributes are listed in a tree view that allows you to move attributes
above or below each other to create the effect you want. When you select
Add Stroke, every option for strokes will appear in the window; the
same goes for the Add Fill window. Add Effects brings up your choice
of Vector Effects or Raster Effects. Each of these effect has their
own set of options and attributes. To delete an attribute, simply select
it and click the one of the trashcan icons in the top right corner of
the window. The Remove Branch of the tree will delete everything on
the selected branch, and the Remove Item icon will delete a selected
item.
Vector
Effects. The Bend and
Expand Path Xtras were molded into this feature along with Ragged, Sketch,
and Duet. These selections create a clone of the path you've selected,
and modify the clone as you wish. Ragged adds points to the path and
adjusts the path between points in a smooth or ragged manner - all fully
adjustable. Sketch breaks the path up into sketchy lines; Duet creates
clones that are manipulated much the same the Reflect Xtra works. The
beauty of this new feature set, however, is that the original path is
unaffected. If you make changes to that path, all the vector effects
are modified at the same time - saving a whole lot of time in the process.
The Transform effect is pretty cool, too. It has all the controls of
the Transform panel, except you can rotate, scale, skew, and move an
item all in one step. That step is then repeatable, so unlike previous
versions where you could only repeat the last modification, now you
can repeat a number of transformations in a single step.
Raster Effects.
If anything will cause confusion in the illustrative ranks,
this will pull it off. The effects are great, but users can create havoc
by adding too many, or disregarding document resolution. This will be
described fully, but for now you can expect to be able to apply inner
and outer glows, drop shadows, blurs, bevels and embossing, and transparency.
Use with restraint. Control yourself and you'll have no problems.