Fuzzy Vector Effects

The first time you attempt to apply a drop shadow or other raster effect on an object you will probably think that something is horribly wrong. As you view it on the monitor, it will look soft and extremely bitmapped. Printing the page to a laser or ink jet printer will probably give you unacceptable results as well.

The reasons are simple, the fixes just as simple.

Clockwise from top left: the vector art without raster effects; the background has been embossed, and the center has an inner shadow at 72-dpi; the same art at 300-dpi; the same art at 144-dpi.

First the reasons: When a raster (or bitmap) effect is applied to an object, the entire object is rastered - or turned into a bitmap - causing the soft fuzzies you see. FreeHand has a default screen resolution of 72-dpi, so if you enlarge the view of an object with that resolution you'll naturally see the blockiness of the rastered image. The same appearance will be apparent on a drawn object or a block of text.

Now the fixes: There are three ways you can solve your problem.
FIRST FIX - Go to File>Document Settings>Raster Effects Settings, and change the resolution to something higher than 72. There are defaults to choose from (72, 144, and 300-dpi), but you can enter any appropriate number. Then be sure that the Optimal CMYK Rendering option is checked. Since all raster effects are done in RGB, this option will assure you that the image will convert correctly to CMYK. There are two things to keep in mind as you do this: First, there are always color differences when you change color models from RGB to CMYK or the reverse. This isn't FreeHand's fault; it's a fact of life and how color is reproduced. Second, setting the resolution higher will cause the screen to take longer to redraw due to the need to render the larger image onscreen (a 72-dpi image converted to 300-dpi is 17 times larger than the original).

SECOND FIX - Select the object and go to the Object panel. Click on the Options pop-up menu, and drag to Raster Effects Resolution. The window shown below will appear. Click the Use Document Raster Effects Resolution option to select it. This will cause the graphic to use whatever you have set in the following menu item.

THIRD FIX - Leave the object's resolution set to 72-dpi, but be sure that Use Document Raster Effects Resolution is checked. Work with the project in the lower resolution until it's time to go to print. At that time, change the document resolution to a higher number, and you've got the best of both worlds.

Here, the art is shown at 300-dpi, but the vector lines have been cloned (without raster effects) and placed above the graphics that contain raster effects.

To get good output from non-PostScript printers, you must have FreeHand's Display Preferences set to High. Naturally, if you're working for the Web, the 72-dpi resolution will be exactly what you need in the first place. Just don't go buggy when you zoom in.

 


Copying Text Attributes

Sometimes you want to have the same text formatting on different blocks of text, and you're just not in the mood to create a style. Here's what you do. Use the Text tool to select some of the text you want to copy, then go to Edit>Copy Attributes. Select the text that you want to add formatting to, and choose Edit>Paste Attributes.

On the other hand, if you think there's just the slightest chance that you may want to use that same formatting some other time, make a style. Just select the text block and drag it over the Styles panel and release the mouse. Naturally, you can't have mixed text formatting, such as bold, italics, and different colors within the same text block. Caution: Applying a style to a block of text changes ALL the text to that formatting - no exceptions. We can hope for character styles in the next version of FreeHand.



 

 

Every issue, we try to bring you some news about the new features, bugs, workarounds, and other information that can make your FreeHand life more comfortable.


Toolbox Reorganization. The Toolbox can float vertically or horizontally anywhere on your monitor, or it can be locked to the top main Menubar - just as in previous versions. But, now there are tool groupings to make tool selection more convenient. For instance, the most common transformation tools - Scale, Skew, Rotate, and Mirror - are all located in one tool slot. A click and hold (or click and drag with a digital tablet's pen) activates a pop-out menu containing all the tools. Drag to the tool you want and release the mouse. In my style of working, I prefer the tools to be out in the open where I can see and choose them quickly, so I pulled the tools out of the nest by selecting Windows>Toolboxes>Customize, making it more convenient for me.

Auto Constrain. If you want a perfect square or circle, you don't need to hold down the Shift key anymore. Drag at an approximate 45¡ angle, and the object is constrained automatically. Works like a charm. A tiny red circle icon appears at the bottom of the cursor when you're on course.

Anti-Alias View. This isn't anything like the old Flash Anti-alias view in previous versions. It's true anti-alias that takes a bit of getting used to if you've never used Illustrator and have been with FreeHand for a long time. I was pretty used to seeing bitmapped vectors, and the anti-alias softens lines up quite a bit. But after a week or so I can't imagine working without it.

Pen Tool Changes. Ahh, Macromedia changed the Pen tool so it works more like it did in FreeHand 9. Thanks crew! They also added some new Smart Cursor tricks that will be described more in detail in later issues.