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The default Windows Toolbar is shown on the far left. My Mac Toolbar has been customized. I prefer to have some tools accessible with a single click, there are other tools I don't want on the Toolbar at all. That funny-looking icon just below the highlighted Rectangle tool is the new look of the Rotate tool. It still works the same, you'll just have to search a bit to find it. |
Each of these tools has a small triangle at the bottom right corner of its icon. A click-and-hold will bring the other tools into view, then just release the mouse on the tool you wish to use. If you're using a Wacom tablet, you have to click and drag slightly to activate the menu. As in prior versions, if the icon has an inverted "L" shape in the top right corner, double-clicking it brings up an options window.
There are dozens of other changes in the program. I think most of the changes are for the better. I have to tell you up-front that I'm a print kinda guy, and even though I work on the Web, I'm on the side of the fence that would like to see FreeHand stay as strictly a vector-based drawing program without all the Web bells and whistles. It's not that I'm a purist, but if I want to dig a hole, I don't reach for a hammer. I like the use of specific tools for specific jobs. In the case of digging a hole, I reach for the phone and try to find someone to do it for meÉ My vector effects are done in FreeHand, and 90% of my raster effects are handled in Adobe Photoshop. Anything for the Web ends up going through Fireworks. But that's me. I welcome your opinions and will print them if you take the time to send them in.
At any rate, look for explanations of other FreeHand MX changes in the following column in other issues.

Output Area. This new tool allows you to select a rectangular area in the document for printing. You can create a thumbnail page of multiple pages in the document, or select particular areas of the document that you want to print. This lets you check your work in a single portion of the job instead of printing the whole project.
Gradients. There's a new Cone Gradient that's a real time-saver with certain types of renderings. But the newest feature with gradients is the control handle that appears when you have a gradient fill selected with the Pointer tool. It offers greater - and more convenient - control of the gradient than we've ever had before.
Polygonal Controls. If you've ever created a 22-point star shape and wanted to rotate all the outer points a few degrees, you know what a chore you had to look forward to. First you'd have to ungroup the star, and drag a selection box around the entire star to activate all the points. Then you'd have to click each inner point to deselect it. Then you'd change tools and make the rotation. It's different in FreeHand MX. A polygon drawn with the Polygon tool will show two different point types when the Subselect tool is selected. One icon (point style) is a diamond, and the other is a circle. Click a diamond and drag it to move ALL the diamond points at once. Do the same with the circle icons. The diamond and round icons relate to numerical input fields in the Object Inspector. You can change the numbers in these fields to modify the polygon if you want to have repeatability with other objects or pure precision.